"He created custom buildings, new resources, new units. "Anton did all the writing himself," Shirk said. So Strenger set about creating a completely new Victorian steampunk universe in which to place this scenario. In casting about for ideas and settings they quickly discovered that a lot of the folks at Firaxis were fans of steampunk, the genre that blends alternative history with science fiction, fantasy and sometimes a dash of horror. "They wanted to do something new and have a victory type that was different," he said. The idea for Smokey Skies came out of a conversation between Firaxis designer Anton Strenger and marketing associate Peter Murray, said producer Dennis Shirk. Or, once they hit the Airship Era, can fill their armies with Land Leviathans, Sky Fortresses and airships. Players can choose to build a tank-like landship, for instance, in the steam era.
The scenario also has unique units for both the Steam Era and the Airship Era.
The steampunk scenario has its own hinted-at backstory told through the details found in the Civilopedia for the five leaders and civs. Smokey Skies drops players into a Steam Era showdown against four other civilizations and world leaders. One drops you in the middle of the decline of the Roman Empire, one during the Renaissance and one in a built-from-the-ground-up fictional Victorian steampunk scenario. Slipped into the massive expansion are three new playable scenarios.
There is of course the addition of a new religion mechanic and a healthy rework of how diplomacy works.īut the main reason I was drawn to a meeting with developers Firaxis last week was to see just how they managed to squeeze the wonderful genre-mashing aesthetics and technology of steampunk into the series.
Due out next month, the pack includes new units, buildings, wonders and civs. There's a lot packed in to the upcoming Gods & Kings expansion for Sid Meier's Civilization V. The Smokey Skies scenario is part of the Civ V: Gods & Kings expansion pack.